off the sky is the ambient production of jason corder. also visit databloem records for more information

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polaroid by jennifer koh weiting

jason corder began devising sonic schemes in the womb by performing on the uterus wall to cope with the intense darkness. he finally forged an escape plan in 1977 and upgraded his musical medium to a sterling kitchen floor kit. many years later during the dark ages of the 386/amiga, jason retired the cutlery to began forging into the vast void of 8bit tracking.

later he began his travels to countless electronic music events which catalysted him into a fertile pit of sonic clay. using adverse software such as buzz, jason began an evolution. though after realizing the creative short comings of purely digital creation, acoustics, space resonation, and concept became common place. instruments such as guitar, piano, sine waves, field-recordings and weather pattern data are mainstays for off the sky.

today jason resides in the placidly humble bluegrass hills of kentucky and composes experimental electronic music in collaboration with other working musicians. occasionally, he still writes music for fetuses..

a word about the process:

offthesky was originally created as a vessel to combine community and concept. the players are as random as the process entails and can encompass the classically trained to the fervent yet musically illiterate appreciator. each album concept surrounds the use of chaos theory and weather patterns to drive the movement, texture, timbres, tone, and dynamic of each recorded instrument (actually, temperature records and collated barometric pressure pattern data as well as fractal mathematics have been mined and interpolated to drive reaktor(vst) or max/msp dsp lfo/parameters).

the methods for creating an album are usually as evolved and random as the sky patterns they are inspired from. yet an axiom of offthesky is to keep each album conceptually based upon a theme much like the work of "herbert", "loscil", etc. the choice of software depends consistently on the desired final form- i.e. audiomulch is used for more experimental or avante-garde albums (cold distances). logic/cubase sx is used for more structured albums (gently down the stream). ableton live 6 is utilized for a juxtaposition of percussive and experimental texture (the geist cycles). and few albums use several programs in tandem (studies of form in transit, caustic light studies, inconnu)

several rules also apply throughout the creation of an album: field recorded sound must be incorporated - natural instruments such as piano, guitar, and the vocal chords must all be used to some variant degree. each song must have several different internal movements, viscous transition, and fluidoisity throughout to display change and evolution. percussion sounds, lyrics, presets, synthesizers, and third-party samples are optional as long as they are tweaked to some variation.

the number one rule for the offthesky project is to explore the possibility of breaking these rules as well as questioning every aspect of the sound and process including the the mentality surrounding the music, and the actuall breaking of the rules (as well as questioning the world surrounding the concept and mentality - as this feeds directly into the creativity). this is at times a very self-anxious, humbling, and mentally daunting task but lends an evolved, honest, and un-anchored output.

the only rule that will always apply, is that of never creating a work to 'fit in' to a label or allowing a third party's wishes to effect the sonic drama.

if you would like to discuss conceptual ideas based around the making of music, film or art - please contact.

for more please visit:
offthesky via myspace
photo by sarah marie miller

for a complete list of all major sonic tools involved click here






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